Posts by Peter
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Posts by Pete Maric Page 6
Hi, I’m Pete Maric. I grew up in Cleveland and graduated from CIA. After freelancing for a number of years, I launched Triplet 3D in 2013. I am interested in anything design related, from architecture to animation and am inspired by good books, progressive ideas, art and music. I also play guitar and gig regularly in the Cleveland area.
Sketchbook, One Drawing a Day: More Faces I am enjoying drawing the human face and exploring line quality. This week I drew some decrepit zombies, a few ugly faces, some beautiful faces, and delved into new hair styles. […]
Cinema 4D Tutorials: Environment Tools In this 6th episode of intro to Cinema 4D Tutorials, you’ll learn how the environment tools work. The tools that will be covered are the floor, sky, environment, foreground, background, stage, physical sky, cloud tool, and […]
Sketchbook, One Drawing a Day: Faces Drawing 30 minutes a day in my sketchbook is really becoming addictive. In general, drawing the human figure has always been difficult for me and this daily practice is really helping me to understand […]
Cinema 4D Tutorials: Deformers In this 5th episode of intro to Cinema 4D Tutorials, you’ll learn the functions of the deformers. The deformers that will be covered are the bend, shear, twist, mesh, melt, explosion fx, correction, spherify, wrap, camera, […]
For the next two weeks, I am going to focus my drawings on muscle studies and figure poses.
Cinema 4D Tutorials: Modeling Tools In this 4th episode of intro to Cinema 4D Tutorials, you’ll learn how the modeling tools work. The tools that will be covered are the array, atom array, boole, spline mask, metaball and symmetry. Array Duplicates […]
Cinema 4D Tutorials: Splines and NURBS In this 3rd episode of intro to Cinema 4D Tutorials, you’ll learn how the splines and NURBS objects work. The topics that will be covered are creating splines, adjusting their curves, make editable function, and […]
Sketchbook: One Drawing a Day: Muscles I am focusing my drawing on studying the muscles of the human body for the next two weeks. Having a solid understanding of how the body functions will help as I get deeper into […]
Cinema 4D Tutorials: Objects and Modeling Modes In this 2nd episode of intro to Cinema 4D Tutorials, you’ll learn about objects and modeling modes. The topics that will be covered are objects (parametric primitives), attributes, the make editable function, selection […]
From February 17 to March 2, I focused my 30 minutes a day of drawing on studying the human skeleton and human proportions. […]