Cinema 4D Tutorials: Deformers
In this 5th episode of intro to Cinema 4D Tutorials, you’ll learn the functions of the deformers. The deformers that will be covered are the bend, shear, twist, mesh, melt, explosion fx, correction, spherify, wrap, camera, diplacer, wind, bulge, taper, squash & stretch, explosion, shatter, formula, and polygon reduction.
Bend, Shear, and Twist
Learn to manipulate geometry with these deformers, specify the deformer’s strength, size, and angle attributes, and control the parametric primitives curvature with segments.
Melt
Use this deformer to melt geometry and control the origin of the melt function.
Explosion FX
Explodes geometry in clusters and has the ability to add thickness to an object.
Spherify
Turns any parametric primitive into a sphere. Increase the objects segments for correct deformation.
Wrap
Used to wrap geometry in a circular fashion. This deformer works well for creating railings on a spiral staircase, wrapping extruded letters onto a bottle, among other applications.
Camera
Deforms an object only when you are looking through the camera deformer.
Wind
Deforms geometry using a simulation of wind. Control the intensity of the wind with the turbulence and frequency functions.
Bulge, Taper
Simple deformers that allow you to bulge outward, inward, and taper any part of your geometry.
Squash & Stretch
Useful for creating bouncing balls and muscle deformations.
Explosion, Shatter
Useful for creating explosions and shattering objects. Control the amount of exploded/shattered elements by specifying the number of segments on your geometry.
Formula
Simulates a moving liquid effect.
Polygon Reduction
Reduces the number of polygons on your geometry.
Correction
Allows you to manipulate a parametric primitive’s points, lines, and edges without using the ‘make editable’ function.
Displacer
Adds displacement to your geometry by using a custom shader. To see the effects of the displacer, increase your geometry’s segments.
Mesh
Allows you to use a piece of geometry as a cage to deformer another object. Can be used in conjunction with the pose morph tag to animate deformations.
Hope you enjoy this episode of intro to Cinema 4D tutorials. If you have any questions about any specific deformer features, insights that you would like to share, or tutorials you like to see created, please leave a comment below.
I really liked so much your video congratulations 😀
Thank you Gabriel.
thank you very much
waiting you for more tutorials
No problem Zahran, glad you are finding the tutorials helpful. Stay tuned, more to come soon.